You are here: Symbol Reference
Symbol Reference
> Ofcas.Lk.Api.Client.Core.Interfaces Namespace
Ofcas.Lk.Api.Client.Core Namespace
Ofcas.Lk.Api.Client.Core.Exceptions Namespace
Ofcas.Lk.Api.Client.Core.Interfaces Namespace
Ofcas.Lk.Api.Client.Ui Namespace
Ofcas.Lk.Api.Client.Ui.Interfaces Namespace
Ofcas.Lk.Api.Shared.DC Namespace
Ofcas.Lk.Api.Shared.DC.Enums Namespace
Files
> Interfaces
Interfaces
> ICoreObjectFactory Interface
ICoreInfo Interface
ICoreInfo<out TParent> Interface
ICoreInfoDeletable Interface
ICoreInfoReportable Interface
ICoreInfoWithGuid Interface
ICoreInfoWithParent<out TParent> Interface
ICoreObject Interface
ICoreObjectFactory Interface
ICoreObjectWithChildren Interface
ICoreObjectWithChildren<TChild, TChildInfo> Interface
ICoreObjectWithDocuments Interface
ICoreObjectWithInfo Interface
ICoreObjectWithInfo<out TOwnInfo> Interface
ICoreObjectWithParameters Interface
ICoreObjectWithParent Interface
ICoreObjectWithParent<out TParent> Interface
ICoreObjectWithSynchronizations Interface
IServiceFactory<out TService> Interface
ISynchronizationContainer Interface
Close

Ofcas.Lk.Api.Client - Version 3.0 | Contents Index Home |

ICoreObjectFactory Interface
Send Feedback
Collapse All Expand All

A factory to create a new structure of ICoreObject based on the stated ICoreInfo.

Class Hierarchy

File: ICoreObjectFactory.cs

Namespace: Ofcas.Lk.Api.Client.Core.Interfaces

Syntax
C#
public interface ICoreObjectFactory;
Methods

| Name | Description
| GetElevation | Gets an Elevation based on the stated ElevationInfo.
| GetElevationInstance | Gets an ElevationInstance based on the stated ElevationInstanceInfo.
| GetParentProjectCenter | Gets the previous ProjectCenter in the hierarchy.
| GetPhase | Gets an Phase based on the stated PhaseInfo.
| GetProject | Gets an Project based on the stated ProjectInfo.
| GetProjectCenter | Gets an ProjectCenter based on the stated ProjectCenterInfo and the stated ProjectDirectoryInfo.

Links
ICoreObjectFactory Methods

Copyright © 2020. All rights reserved.
What do you think about this topic? Send feedback!